Cupertino, California 

Replacing a timing belt is complicated, with many steps and little room for error. For years, mechanics used bulky manuals, unclear diagrams, and learned by trial and error. Apple thinks there’s a better solution. 

The latest update to Apple Vision Pro introduces a new approach to Fixing Sports Cars, turning the headset into an interactive repair assistant that displays digital instructions directly on the car parts. Instead of searching through manuals or screens, technicians get repair help exactly where they need it, inside the engine bay. 

For car fans, students, and professional mechanics in the U.S., this is a clear opportunity. Complicated repairs become easier to follow, quicker to finish, and less overwhelming for beginners. 

How the Apple Vision Pro Repair Platform Works 

The Apple Vision Pro repair system uses advanced mixed reality tools to blend digital information with real car parts. When a mechanic looks at an engine through the headset, the software spots each part and shows detailed repair guides right on it. 

Picture changing a serpentine belt on a sports car. Instead of looking at a separate diagram, the technician sees the belt’s path highlighted right over the pulleys. Arrows show the right order, torque specs pop up next to bolts, and safety tips appear when needed. 

This creates an easy-to-use digital interface that reduces confusion and lets users stay focused on the repair. 

Apple’s system goes further than basic augmented reality demos. It turns real machines into interactive workspaces, with digital assistance that responds to the technician’s actions in real time. 

Why Fixing Sports Cars Is an Ideal Use Case 

Modern sports cars fit powerful engines into very tight spaces. Parts overlap, and access points hide under covers, brackets, and cooling systems. Even skilled mechanics sometimes waste time just finding the right part before starting a repair. 

This challenge makes fixing sports cars an ideal use case for spatial computing. 

Take replacing a fuel injector in a turbocharged engine, for example. With a regular manual, a technician might have to study several diagrams to figure out the right steps. With Apple Vision Pro, the platform highlights the fuel rail, identifies the mounting hardware, and guides the user through each step of removal and installation. 

The same idea works for timing belts, fuel pumps, intake systems, and cooling assemblies. By combining visual guides with step-by-step instructions, the software accelerates learning without sacrificing technical detail. 

The Role of the Spatial Training Engine 

At the heart of the platform is a smart Spatial Training Engine that teaches hands-on mechanical skills through direct interaction. 

Traditional auto training often splits theory from practice. Students read instructions before trying repairs on real cars, which may slow down learning and cause confusion. 

The Spatial Training Engine bridges that gap by teaching right in the repair setting. Users learn as they work. 

For example, a student changing a fuel delivery part might see animations showing how fuel moves through the system. The software can spot common mistakes before they happen and remind users of best practices during the repair. 

It’s like having an expert instructor by your side for the whole repair. 

Inside the Mechanical Suite Built for Technicians 

The repair platform is part of a larger Mechanical Suite built to help professionals with their work. 

Inside the Mechanical Suite, technicians can find repair steps, detailed part views, maintenance schedules, diagnostic info, and live instructional overlays. Rather than juggling multiple devices, users get everything in a single spatial environment. 

The platform’s digital interface lets mechanics keep their hands free while checking technical data. Voice commands, eye tracking, and gestures mean there’s no need to keep picking up tablets, laptops, or paper manuals. 

For repair shops, this feature could boost productivity and reduce interruptions during tough repairs. 

Who Built the New Apple Vision Pro App? 

Apple showed off the software during its developer updates, but the platform is the result of teamwork between software developers, automotive trainers, and spatial computing engineers. This project shows how Apple Vision Pro is moving beyond entertainment into real workplace uses. 

The focus isn’t just on showing information. The aim is to provide smart guidance that knows where the user is looking, which part they’re working on, and which step comes next. 

This difference sets the platform apart from regular repair software and makes it a new kind of professional training tool. 

Apple Vision Pro Spatial Automotive Repair App User Guide 

Anyone searching for an Apple Vision Pro spatial automotive repair app user guide will likely find the platform unexpectedly simple. The headset identifies vehicle components, loads repair procedures, and projects visual instructions directly onto the corresponding parts. Users follow guided steps, confirm finished actions, and receive contextual assistance throughout the repair process. 

Using the app appears less like reading a manual and more like working with a skilled mentor who always knows what’s next. 

A New Standard for Mechanical Training 

Apple Vision Pro’s impact goes beyond car repair. The technology points to a time when mixed reality tools, a strong Spatial Training Engine, a smart digital interface, and a full Mechanical Suite are standard tools at work, not just experimental gadgets. 

For Americans starting careers in automotive tech or taking on big garage projects, learning by seeing instructions on real machines could change how people build mechanical skills. As spatial computing grows, the gap between knowing and doing may narrow further, making professional advice available to anyone ready to get to work. 

Source: Apple Newsroom 

CUPERTINO, CA — 

Atomic Answer: OpenAI is reportedly preparing a notice of “breach of contract” against Apple due to strained partnership terms. This legal pivot threatens the integration of advanced multimodal AI within the Vision Pro and iOS 2026 roadmaps, potentially forcing Apple to rely more on internal LLM projects. 

The Apple OpenAI Breach dispute arrives at the worst possible moment for the momentum of Vision Pro AI deployment. As $AAPL prepares its most AI-dependent product roadmap in company history, the contract dispute with OpenAI introduces integration uncertainty that enterprise spatial computing buyers and federal procurement teams cannot plan around  making the multimodal AI partnership on which VisionOS depends suddenly contingent on litigation outcomes rather than engineering timelines. 

What the Breach Notice Actually Threatens 

Vision Pro AI’s current form is architecturally dependent on OpenAI’s multimodal AI integration. The ChatGPT layer embedded in VisionOS handles the natural language, image interpretation, and contextual reasoning that enterprise spatial computing pilots depend on  capabilities that $AAPL’s internal LLM projects cannot replicate at equivalent quality on the timelines that 2026 deployment roadmaps require. 

OpenAI vs Apple legal breach impact on Vision Pro 2026 is not a branding dispute it is a capability dependency crisis. If the breach notice escalates to integration termination, VisionOS loses its primary multimodal reasoning layer mid-cycle, forcing enterprise buyers who have built spatial training pilots around ChatGPT-native workflows to rebuild their application architecture around replacement models that have not yet been validated in spatial computing environments. 

The Internal LLM Fallback Problem 

$AAPL’s internal model development  Apple Intelligence has demonstrated competence in on-device inference for bounded tasks. It has not demonstrated equivalence to GPT-4-class multimodal reasoning for the complex, context-rich spatial computing interactions required by Vision Pro AI enterprise use cases. 

Transitioning the reliance on AI models for the Vision Pro from OpenAI to a proprietary in-house model will increase heat generation and power consumption on the physical wearable hardware. The weight of on-device multimodal AI inference at a quality equivalent to GPT will be accommodated within the Vision Pro hardware’s thermal envelope via the use of cloud offload as a design assumption, which will no longer be valid if the only Replacement option is on-device. Enterprises implementing spatial computing will be better off treating ‘on-device’ model substitution as a downgrade of capability/endurance rather than as a like-for-like solution. 

Federal Procurement and Enterprise Deployment Risk 

As Federal procurement groups assess Vision Pro’s compliance for spatial training, field operations, and secure facility applications, the risk profile is compounded. Federal procurement evaluation frameworks do not account for the uncertainty associated with contract dispute resolution between $AAPL and OpenAI over the features of Vision Pro. For federal government procurements, the basis for acquiring products is validated capabilities, whereas the partnership is contingent on a future roadmap. 

Enterprise IT teams planning 1,000-unit-plus rollouts of the Vision Pro AI assistant should treat the breach notice as a signal to pause deployment. The capability baseline that justified the procurement decision may not be the capability baseline available at delivery a gap that spatial computing deployments built around ChatGPT-native workflow assumptions cannot absorb without significant remediation cost. 

The Google-First and Llama-Native Alternatives 

$AAPL’s reported consideration of Google Gemini as an OpenAI replacement introduces its own procurement implications. Gemini integration would shift multimodal AI dependency from one external partner to another resolving the immediate breach risk without eliminating the partnership dependency that created it. Federal procurement environments with restrictions on Google infrastructure would face the same deployment constraint under a Gemini-first VisionOS as they face under the current OpenAI integration uncertainty. 

Llama-native vision workflows represent the architecturally independent alternative  open-weight models that enterprises deploy and control without external partnership dependency. OpenAI vs Apple legal breach impact on Vision Pro 2026 accelerates the enterprise evaluation of Llama-based spatial computing stacks that were previously positioned as alternatives to the premium ChatGPT integration rather than its replacement. 

Conclusion 

The vision of AI from Apple and OpenAI’s partners in this lawsuit creates a new layer of risk for purchases made on behalf of their partner organizations, as the pace of enterprise adoption of spatial computing has not slowed. For Apple Incorporated ($AAPL), they have reached a critical point in the evolution of their roadmap, which means they must decide whether to pursue litigation to resolve the disagreement, find a new AI partner and pivot to an impaired multimodal delivery, or hasten the development of their internal modeling capabilities. No matter which option Apple chooses, none of them maps to any of the required timelines for enterprise users to deploy in 2026. 

Because enterprise IT teams will not have predictable outcomes from contract disputes to use as anchors for their deployment decisions (and therefore cannot back out of them), the continued hosting of large-scale Vision Pro AI assistants by federal procurement teams will serve as a de facto example for the rest of the enterprise IT community. Enterprises that have previously been piloting spatial computing deployments should re-evaluate their AI strategy and implement dual-track approaches for Google’s Gemini and Meta’s Llama-enabled vision workflows now before Apple vs OpenAI creates a scheduling crisis impacting Vision Pro and requiring an unplanned architecture change due to timeline constraints. 

Enterprise Procurement Checklist 

  • Deployment Risk: Potential loss of native ChatGPT features in VisionOS could impact enterprise “spatial training” pilots. 
  • Procurement Intelligence: Apple’s pivot to “Google-first” or internal models may change the required NPU specifications for 2027. 
  • Infrastructure Constraint: Relying on on-device models for Vision Pro increases thermal loads on the wearable’s battery. 
  • Operational Consequence: IT teams should delay 1,000+ unit “AI Assistant” rollouts until partnership clarity emerges. 
  • Action Step: Dual-track your AI strategy to include “Google Gemini” or “Llama-native” vision workflows. 

Primary Source Link: The Economic Times 

The Apple Vision Pro (M5) builds on the M2 model by boosting processing power, raising the refresh rate to 120 Hz, and improving efficiency. Instead of a new design, the M5 focuses on performance, offering up to 36% faster CPU and GPU speeds and better AI features. This leads to better visuals and a battery that lasts a bit longer.  

Hardware and Processing Changes: M5 vs M2 

  • Chipset & Performance: The M5 chip has an 8-core CPU, while the M2 has 8 cores. This means the M5 is about 35% faster for single-core tasks and 36% faster for multi-core tasks in Geekbench 6 text tests. It also has more memory bandwidth (153 GB vs 100 GB) and a faster neural engine, which helps with AI tasks like quicker persona generation.  
  • Visuals & Display: The OLED panels are unchanged, but the M5 now supports a 120 Hz refresh rate instead of 100 Hz. It can also show 10 more pixels in the center of your view, making visuals sharper. The M5 adds hardware-accelerated ray tracing and mesh shading, which improve graphics in games.  
  • Battery & Power: The M5 comes with a 40W battery adapter, up from 30W on the M2. It also offers a bit more battery life, up to 3 hours of video playback, compared to 2.5 hours on the M2.  
  • Design & Comfort, Cologne: Both headsets look the same, but the M5 usually includes a new, more comfortable dual neck band that helps spread the weight more evenly.  
  • Software & ecosystem: Both devices use the same Vision OS, so the main user interface and app library are the same.  

Summary Table 

Feature Vision Pro M2 Vision Pro M5 
Processor  M2 (8-core CPU)  M5 (10-core CPU)  
Refresh rate  Up to 100 Hz.  Up to 120 Hz.  
Memory Bandwidth  100 GBs  153 GBs  
Battery Life  ~2.5 hours  
 
~ 3 hours.  
Power Adapter  30 W  40 W  

Conclusion 

The M5 is focused on better performance and is a good choice for power users or developers; however, the M2 is still a solid option for most people. Some users say that changes like clearer text and faster app loading are noticeable but not dramatic.  

Apple is fully embracing its new M5 chip, adding it to all its main products, as well as updated MacBooks and iPads. Apple also revealed a new version of the Vision Pro. This is the first update to the Apple Mixed Reality Headset, which it calls a Spatial Computer.  

Since the first M2-powered Vision Pro launched last year, the main change has been the switch from the M2 chip to the more powerful M5. The headset’s design and features are mostly the same; however, Apple has made a few other improvements, so we will break down what has changed and what hasn’t.  

Processor: A Faster Chip 

This is the most significant upgrade. The new Vision Pro moves from the first M2 chip (found in the 2022 MacBook Air and iPad Pro) to the M5 chip (now in the latest MacBook Pro and iPad Pro). We haven’t tested the M5 yet, but we can now look at how performance improved between the M2 and M4 chips in the 2024 iPad Pro and 2025 MacBook Air.  

On Geekbench 6, the iPad Pro with the M2 chip scores 2,545 for single-core and 9,505 for multi-core. The M4 iPad Pro scored 3,679 for single-core and 14,647 for multi-core. That’s a big jump, and the M5 should be even faster. Of course, mixed reality headsets work differently than tablets and laptops, so it’s hard to know exactly how much faster the new Vision Pro will be. Still, the rawpower should be a noticeable upgrade.  

Both the M2 and M5 are paired with Apple’s R1 chip for spatial processing, so the actual motion-tracking and environment-scanning functions will likely remain unchanged. Individual apps should benefit from the faster CPU, and this may offer a better experience when using multiple steps, multiple apps simultaneously (especially those that primarily use 2D windows rather than spatial computing). For reference, Apple says third-party apps will run twice as fast on the new Vision Pro compared to the original model.  

Both headsets appear to be physically identical, at least in terms of the main hardware. They have smooth aluminum bodies and curved glass fronts, similar to those of the Apple Watch. Vision Pro came with a dual-loop band that supports the device across the top and back of the head, using narrow, stiff straps. A solo-knit band features a nice-of-healing wider fabric strap that runs only along the back of the head. Neither is ideal, and both make the headset feel very front-heavy. The dual-knit band is the best of both worlds, potentially better distributing the headset’s load and resolving one of the Vision Pro’s biggest design complaints.  

Display: A Faster Refresh Rate 

Won’t get a sharper or more colorful display on the new Vision Pro, as it uses the same 23 million-pixel 92% DCI-P3 macro OLED display as the original. You might move more smoothly, though, as Apple says the upgraded headset supports up to 120 Hz, up from the previous version’s 100 Hz. This seems entirely due to the M5’s power, not the display itself. More fluid and consistent movement can reduce the risk of motion sickness, which is beneficial.  

Battery: A Half Hour More 

The new Vision Pro can last even longer than the original, providing up to 2.5 hours of general use or 3 hours of video playback. It’s still not great, but that’s a good 30 minutes more than the first Vision Pro.  

What Remains the Same 

Both devices run Vision OS 26 and feature the same easy-to-use eye and hand-tracking controls. They offer the most advanced mixed reality interface so far. Storage choices are still 256 GB, 512 GB, or 1 TB. Each version comes with 18 GB RAM. It comes with 4x F/2.0 stereophonic 3D main cameras, 6 world-facing tracking cameras, and 4 eye-tracking cameras. Connectivity hasn’t changed either, with Wi-Fi 6 and Bluetooth 5.2. The price is still a steep US$3,499.  

I haven’t tried the new Vision Pro yet, but if you already own one, the upgrade will not be worth spending another $3,500 just a year after buying the first. Still, Vision Pro is the top mixed reality headset right now, and the 2025 model’s better chip is a nice improvement. I am excited to test it soon, so check back for my full review and clear buying advice.

Source: Apple M5 Vision Pro vs. M2 Vision Pro: Same Vision, More Power 

The Samsung Galaxy XR ($1799) and Apple Vision Pro ($3499) are competing mixed reality headsets. Samsung focuses on value and AI features through Android XR, while Apple highlights luxury, performance, and a polished ecosystem.  

Both headsets have high-resolution 4K Micro OLED pass-through. The Vision Pro creates more immersive environments and offers better spatial precision. The Galaxy XR is lighter, more comfortable, and lets you choose optional controllers.  

  • OS & apps: the Galaxy XR runs Android XR, so it supports most Android apps, offers strong Google Gemini AI features, and provides direct access to the Play Store. The Vision Pro runs Vision OS, offering polished spatial apps, great iPadOS and iOS app support, and realistic digital personas.  
  • Performance & Design: The Apple Vision Pro features the advanced M5 chip, which delivers a 120Hz refresh rate and strong spatial awareness. Galaxy XR uses the Snapdragon XR2+ Gen 2 chip and is much lighter (545 grams compared to 800 grams), making it more comfortable for longer use, even though it uses more plastic.  
  • Interaction & Controllers: Both headsets use eye and hand tracking. The Vision Pro’s tracking is more precise, but the Galaxy XR also supports physical controllers, which many people prefer for gaming.  
  • Ecosystem depth: Apple stands out in spatial computing, offering smooth integration with Macs and iPhones and exclusive apps like Disney+ environments. Samsung’s Hex headset serves as a hub for the Galaxy ecosystem and may support smart glasses in the future.  
  • Battery: Both headsets use external battery packs that last about 2-2.5 hours.  

The Apple Vision Pro is a premium spatial computer with top-quality visuals for professional and entertainment use. The Samsung Galaxy XR is a comfortable, flexible, AI-powered headset that works well with familiar apps and costs about half as much.  

Soon, one pair of smart glasses could serve as your personal movie theater. Might guide you through a new city, let you check group texts during meetings, or help you translate a menu while traveling. You could ask an AI assistant for movie suggestions or view 3D photos and videos that bring memories to life. You might even set up a virtual workspace with displays that look almost as clear as real monitors.  

However, the future isn’t here yet. In 2025, people still have to choose. Option A is sleek, lightweight smart glasses like the Ray-Ban Meta Glasses. These can take photos and videos and let you use an AI assistant. You can wear them in public and still look like everyone else.  

Option B is immersive mixed-reality headsets such as Meta Quest, Apple’s Vision Pro, and the new Galaxy XR from Samsung and Google. These devices are effectively computers you wear on your face, and they look like they are.  

These headsets aren’t selling quickly. Apple CEO Tim Cook has admitted the Vision Pro is not a mass market product, mostly because it costs $3,499. The Quest 3 is much cheaper at $500, but it isn’t as advanced. Samsung’s $1,800 Galaxy XR aims to be a middle ground.  

All these XR headsets are still impressive from a technological standpoint. However, their bulky shapes, high prices, and some compromises have limited their popularity. We are beginning to see hints of what future glasses might do, but for now, Apple and Samsung’s latest headsets are the best options if you want to enter a virtual world or mix it with the real one.  

Samsung’s Headset is the first to use Android XR, a new version of Google’s mobile system made for mixed-reality devices. It highlights Google’s Gemini AI Assistant and offers improved immersive versions of YouTube, Google Photos, and Google Maps. The Galaxy XR also matches some of the Vision Pro’s top hardware features at about half the price.  

After a week of using the Galaxy XR and Apple’s new Vision Pro (now with a much-improved headband and a faster M5 chip), the adage proved true: “You get what you pay for.” Apple’s head start on Vision OS has led to a more thought-out user experience, while Samsung’s headset is slightly cheaper. Both devices are niche luxury items, and very few customers/consumers will buy them. Still, they are an important stepping stone and a base for exploring ideas before mainstream AR glasses inevitably take hold.  

Hardware 

While the Vision Pro has long been widely criticized for being rather heavy, Samsung favored a lightweight design for the Galaxy XR. It has a hard plastic headband that tightens via a knob on the back, and the company threw in several forehead spacers to help people find the right fit.  

However, that fixed rigid design brings a different set of trade-offs. The rear-mounted adjustment dial can make using the Galaxy XR uncomfortable when lying in bed or on the couch. By contrast, Apple’s updated strap includes thick, adjustable padding for both the back and the top of your head, allowing me to comfortably use the Vision Pro for long stretches, including an entire movie. Still, the headset becomes tiring after extended use.  

To its credit, the Vision Pro looks and feels like a more premium device, and several of its components (like the head strap and light seal) are user-replaceable. If anything on the Galaxy XR breaks, the whole unit will need to be repaired.  

I do appreciate that by default, the Galaxy XR lets you maintain some peripheral vision below the lenses and at your sides. You can add magnetic inserts to fully envelope yourself in the virtual realm, but I preferred to leave them off. It’s convenient to look down and clearly see a phone or a connected Bluetooth keyboard.  

Both headsets use sharp, high-resolution micro OLED displays for each eye, but the Vision Pro runs at a smoother 120Hz refresh rate. The Galaxy XR, meanwhile, is limited to 72Hz by default. That difference matters more in pass-through mode, when you are looking around your environment, and any delay or blur can cause discomfort. It’s less of an issue when focusing on apps or watching videos, and neither headset ever caused me any motion sickness.  

The Vision Pro’s built-in speakers also offer fuller sound than the Galaxy XR, but I recommend wireless earbuds either way for the best possible audio.  

Controls 

The physical controls vary slightly between the two headsets. Still, each provides an easy way to bring up the home screen, adjust the volume, and quickly switch between pass-through and virtual environments, making it easy to master the basics.  

Both headsets have an external battery pack that must remain connected for the device to function and be recharged via USB-C. It takes time to get accustomed to this tethered setup, and during my first few days using the Vision Pro and Galaxy XR, both batteries took their share of tumbles, as did the headsets whenever I forgot to remove a battery pack from my pocket. Fortunately, there are no worse-for-wear.  

By default, the two headsets differ in their user experience. Apple’s Vision Pro uses sophisticated eye tracking: you look at what you want to select and then pinch with your thumb and index finger. The Galaxy XR relies more on hand tracking, so it works wherever you point. A small screen cursor appears, and you do the same pinching gesture to confirm a selection or grab an on-screen window you want to move. It’s possible to enable eye-only tracking in the XR’s settings if you’d rather mimic the Vision Pro’s approach, but because Samsung’s Eye Tracking isn’t as precise, the result is markedly worse. I stuck with the Hand Tracking system.  

However, even as Samsung works through growing pains, the Vision Pro occasionally misses a pinch gesture here and there; it’s a recurring frustration on the Galaxy XR, which frequently struggles to recognize hand-tracking pinches in dimmer settings. The company can remedy this with future software updates. In brighter conditions, I rarely encountered issues. Typing on the virtual keyboard is another area where Apple’s headset proved more intuitive and more reliable across lighting conditions.  

Software 

Power both devices on, and it’s clear that Android XR has taken many cues from Vision OS. The hovering app grids are similar. The gestures for resizing app windows are identical, and so is the shortcut for bringing up the home screen: look at your palm and pinch your thumb and index finger together.  

With both headsets, you can open apps and position them wherever you’d like in 3D space or even in different rooms. Want a movie to fill an entire hall? You can make it so. Multiple browser windows can be strewn about for easy reference as you work on a presentation or spreadsheet. Revisiting your photos is more compelling at this life-sized scale than scrolling through them on a phone. Both headsets let you spatialize images, giving them greater depth and briefly making it seem like you are right back in a special moment.  

However, Vision OS shows that Apple has put a lot of thought into spatial computing. It’s elegant, requires less effort, and is just nicer to look at. Translucency is used across the system, with Windows accurately showing the lighting in your room. Everything comes off as more real and does a better job of tricking your brain into accepting that these apps are something you can work up to and actually touch.  

Apple’s M5 chip vastly outperforms the Qualcomm Inc. Snapdragon XR2+ Gen 2 processor inside the Galaxy XR, which might explain why Samsung’s headset lacks some of the same graphical niceties. Samsung’s virtual environments are also less detailed than the realistic backdrops you can surround yourself with using the Vision Pro.  

Apple is also better at understanding physical space. The Vision Pro lets you place virtual widgets throughout your home: a clock, a photo frame, a music player, or the weather forecast, and remembers exactly where you left them even after powering the headset off or taking it to another location. Come back, and you will find those widgets anchored on the same wall.  

On the Galaxy XR, meanwhile, the windows occasionally drift from where you originally put them (especially in low light). It’s not as easy to push apps to a spot farther away in the room without literally standing up and dragging them there. Widgets aren’t yet available on the platform either.  

Samsung’s persona avatars aren’t much better: They look cartoonish and elementary compared with the ultra-realistic personas that the Vision Pro can create with a few facial scans. Samsung has indicated that increasingly lifelike avatars are coming at some point in the future.  

Multimedia 

What the Galaxy XR lacks in polish, it makes up for with apps. Samsung’s headset includes some features you won’t find on Vision OS, such as YouTube, YouTube TV, Google Maps, and Netflix. The Android XR version of YouTube has a dedicated section for 1080- and 360-degree videos. Google Maps’ immersive overhead view makes it feel like you’re flying through cities, and you can tour many indoor locations with ground-level walk-throughs.  

Unfortunately, Netflix on Android XR is merely a blown-up version of the Tablet App that isn’t particularly optimized for mixed reality, but it’s still better than nothing. These services can all be accessed through a web browser on the Vision Pro. That’s a fine workaround. But it means sacrificing features like offline downloads for YouTube and Netflix.  

Watching movies is a terrific experience on either headset. Cologne’s displays are plenty bright, colors are vivid, and the image clarity is notably superior to what you’d get on something like the 6.5″ Xreal one pro. Those glasses are much smaller and easy to take anywhere, but they can’t produce the same illusion of a private movie theater on your face.  

One glaring issue is that Samsung’s Vision Pro headset currently doesn’t include a travel mode. Activating this feature keeps virtual windows in place in front of you, even on a fast-moving train or airplane. The XR’s lack of an equivalent setting means windows will keep whizzing by as you move, making it impossible to do much of anything. This is something the company needs to rectify in a hurry.  

AI 

The Galaxy XR’s main highlight is its compatibility with Google Gemini on the Vision Pro. Apple’s Siri can open apps and change settings, and Apple Intelligence adds some AI features like writing tools, but Gemini stands out because it can actually see what’s around you. You can seek more details about what’s in front of you or even circle something with your finger, like a book or a food item, to get more specific information.  

Gemini also knows what’s on your screen while you are using the headset. If you are browsing a streaming app, you can ask what reviews say about the movie you’ve selected. When using Google Maps, you can ask about any landmark you see. If your virtual windows get messy, you can ask Gemini to organize them.  

The experience is impressive, but some basic design issues limit it. Most people won’t wear the tattered Galaxy XR in public or take it outside. So, Gemini’s ability to see the real world is mostly limited to your home. Still, Google’s AI seems ready for smaller, lighter glasses. Now the hardware needs to catch up.  

Productivity 

Both companies promote these mixed reality devices as tools to improve your home workspace. With the Vision Pro, you can connect the headset to any modern Mac and pick the size of your virtual display (standard, wide, or ultra-wide). The resolution was good enough for me to write checks and use Slack without straining my eyes. The only downside was that the headset became heavy after a few hours.  

Samsung has a similar productivity feature, but it only works with Galaxy Book laptops. If the Galaxy XR could work on all Windows PCs, it would be much more useful. For now, if you don’t have a Galaxy Book, you’ll need third-party software to connect the Galaxy XR to a computer. Alternatively, you can use the Android versions of Google and Microsoft productivity apps inside the headset.  

The Takeaway 

At about half the price of the Vision Pro, Samsung’s Galaxy XR works well as a personal cinema. Apps like Google Maps and Photos have a fun new feature on Android XR, and Gemini looks very promising. However, the hardware feels sturdy, and some parts of the experience aren’t fully developed yet. Samsung should fix these issues with future software updates, so it might be best to wait for improvements.  

On the other hand, Apple’s headset gives a much better overall experience. Vision OS also feels like a more exciting look at what’scoming next. Still, the Vision Pro doesn’t have many apps yet. According to Bloomberg, Apple has put plans for a cheaper, lighter version on hold until 2027 to work on smart glasses. At the current price, it’s a really good choice for serious gadget fans who can afford it.  

In any case, most people should wait until Apple and Samsung make their headsets smaller and less awkward before buying one.

Source: Apple and Samsung’s New XR Headsets Fights for a tiny market

The Apple Vision Pro marked Apple’s initial entry into the emerging AR/VR market in 2024. While the device was expensive and considered underdeveloped by some, it showed significant potential for upcoming innovation.  

Recent reports suggest that Apple is developing two Vision Pro models simultaneously:  

  1. The anticipated Vision Pro 2  
  1. A more affordable consumer-focused model, which may be named Vision Air (though this has not been confirmed)  

It is clear that a Vision Pro successor is in development, and Apple is still committed to extended reality (XR) technology.  

Following Apple’s annual WWDC event in June 2025, a new Vision OS update was announced, but no new hardware was announced. In October 2025, reports indicated that Apple had paused development on future Vision Pro models. The company is reportedly focusing on augmented reality via Apple Glasses, an unusual shift in its product strategy.  

Please read our Vision Pro review to learn more.  

This page will be updated with the latest information on the potential Apple Vision Pro 2. Please check back regularly for updates.  

What we know so far:  

  • Vision Pro 2 will be upgraded to the Apple M5 processor.  
  • Vision Pro 2 will get Apple Intelligence.  
  • The device will retain the same design and price as the original Vision Pro.  

Jump to:  

  • Release date   
  • Price   
  • Head strap and comfort   
  • Hand tracking   
  • Eye tracking and controllers   
  • Storage   
  • Design   
  • Display   
  • Battery   
  • Features and software  

Release Date 

Mixed reports about when Apple will release its next spatial computing device, and it seems Apple has not made a final decision yet.  

The most recent report coming from trusted Apple insider Mark Gurman claims that the Apple Vision Pro 2’s release has been pushed back to sometime between late 2025 and spring 2026.  

This means we could be waiting for at least another year, or possibly longer, for the Apple Vision Pro 2 as Apple decides on its upcoming moves.  

Some rumors suggest that an Apple Vision Pro Lite could arrive sooner. This version would be simpler and more affordable than the initial version. Still, these rumors are unconfirmed, so it’s best to be cautious.  

In April 2025, online leaks suggested the Vision Pro 2 might launch sooner than expected. While there was little information on its technical or financial features, the Vision Pro 2 could be released alongside the Apple iPhone 17, which may happen as early as September 2025.  

Price 

The first Apple Vision Pro launched at a very high price of $3,500. This is well above what AR/VR fans usually pay, especially since the popular Meta Quest 3 headset costs $500 and offers more experience.  

The price was also more than most tech fans were willing to pay, so the Vision Pro sold fewer units than Apple expected.  

It’s normal for a first-generation advanced product to be expensive. However, the Vision Pro faced tough competition from much cheaper devices and lacked standout apps and users, which hurt its success.  

Will the Apple Vision Pro 2 cost less? So far, no reliable rumors or leaks have shown a lower price. Apple will likely keep the price at $ 3,500, the same as before.  

Head Strap and Comfort 

Apple tried to make its Mixed Reality headset stand out in two main ways:  

  1. Calling it a spatial computer  
  1. Giving it a unique head strap design  

This strap wraps around the back of the user’s head rather than going over the top, as with most headsets.  

While the head strap looked better, it was uncomfortable because the headset’s front-heavy weight rested on the user’s face. The Vision Pro is also quite heavy, weighing 650 grams.  

To address this, Apple included both the better-looking but less comfortable Solo Knit Band and a Dual Loop Band with the Vision Pro. The dual-loop band goes over the user’s head and spreads the weight more evenly, similar to other headsets.  

For the Apple Vision Pro 2, we will likely see the same two head straps, unless Apple decides to switch to a traditional headset band and goes around both the back and top of the user’s head. This option may look less unique and be a bit bulkier, but it would be much more comfortable.  

Hand Tracking, Eye Tracking, and Controllers 

The Apple Vision Pro 2 will rely on eye tracking and hand tracking, like its predecessor, for user input. In our Apple Vision Pro review, we were impressed with its accuracy, especially since this technology was already ahead of the competition on Apple’s first attempt.  

I must mention the lack of controllers in the first Apple Vision Pro. While eye and hand tracking made it simpler and more futuristic, the absence of controllers does not bode well for AR/VR gaming. Gaming is the driving force behind every other AR/VR headset on the market.  

While 3rd parties have already released controllers for Vision Pro, Apple might introduce its own in the future as an optional gaming accessory. This is pure speculation, but it would make sense. We will keep you updated if any news on official Apple Vision Pro controllers appears.  

Storage 

Apple Vision Pro 2 will likely come with the following storage options:  

  • 256 GB of storage for $3,499.  
  • 512 GB of storage for $3,699.  
  • 1 TB of storage for $3,899.  

These are speculations based on the storage options of the first Apple Vision Pro, as there is currently no reason to expect changes in that area.  

Apple is known for a significant price increase on storage upgrades. So, a price of nearly $4,000 for a 1TB Apple Vision Pro 2 is not out of the question.  

Is the Apple Vision Pro 2 likely to be the best and most immersive way to watch content in AR and VR? The need for Mohs storage depends on whether the user streams content online or downloads it to the handset. If it is the latter, Mohs storage will be in demand.  

Like any modern flagship product, the Apple Vision Pro 2’s storage will not be expandable via a microSD card. So, the storage option you buy will be the one you have for the device’s lifetime.  

Design 

Reliable sources such as Mark Gurman say the Apple Vision Pro 2 will likely retain the same design as the first model, despite internal changes and upgrades.  

We can expect the same premium, though a heavy build featuring glass on the front and metal on the sides. The external battery, which must be connected to the headset at all times, is also made of metal.  

For reference, the first Apple Vision Pro weighs about 650 grams. We do not expect the Vision Pro 2 to be any lighter, partly because of those premium build materials.  

We can also expect the same lenticular display upfront, showing either:  

  • The user’s eyes when they are using the pass-through and seeing their surroundings through the headset’s cameras  
  • An abstract, colorful pattern when they are fully immersed in virtual reality  

Similarly, we expect the same array of complex cameras and sensors around the headset used for hand tracking, tracking the user’s real-life environment, and displaying it in pass-through mode.  

On the top right of the headset, the scroll wheel, akin to Apple’s Watch Crown, will also return, letting the user switch between Pass-through (Mixed Reality) and VR mode.  

Display 

Like its predecessor, the Apple Vision Pro 2 is expected to feature micro-OLED displays, one for each eye, with a resolution of 3600 x 3200 pixels per eye and a refresh rate of up to 100Hz.  

The display specs on the first Vision Pro were already cutting-edge and likely a big reason for its high price. Apple not upgrading them yet is reasonable and expected.  

Battery 

The Apple Vision Pro 2 is expected to use the same external battery as its predecessor, which must be always connected to the headset via a magnetic cable to function. The external battery also connects the headset to a wall outlet, enabling indefinite use.  

Apple Vision Pro battery (included with the headset and available as an additional spare for $200) is a 3166 mAh battery.  

After testing, it lasted about two hours on a single charge. There is no reason to expect that the Apple Vision Pro 2 will have a longer battery life unless Apple uses a more efficient processor. Even then, any increase would likely be insignificant.  

Features and Software 

Multiple features are expected for the Apple Vision Pro, including Apple Intelligence, which was not available on the first Vision Pro. Apple Intelligence is Apple’s answer to the AI trend and will bring a more conversational Siri and useful AI additions to the Vision Pro’s software.  

The Mac Virtual Display feature will return, allowing Apple Vision Pro 2 users to smoothly connect the headset to their MacBook and get a virtual portable 5K display.  

Currently, on the 1st-gen Apple Vision Pro, this feature supports only one virtual display. We can speculate that the Apple Vision Pro 2 will have the processing power to offer two or even three, but for now, this is unconfirmed wishful thinking.  

In terms of software powering the Apple Vision Pro, that would likely be Vision OS 3. It’s a spatial computing operating system developed by Apple specifically for AR/VR and is based on iPadOS.  

When launching the headset, the user gets a honeycomb array of icons for their apps, as well as a side menu for things like changing their virtual environment.  

The current version of Vision OS 2.2 still lacks the complete App Library found on iPhone, iPad, Android devices, and even the Meta Quest headset. Apple has gone a long way in adding apps, experiences, and games. Before Vision OS 3 and Apple Vision Pro 2 launch, we have yet to see how this develops. 

Source:https://www.phonearena.com/apple-vision-pro-2-release-date-price-features-news 

Apple is showing its intention to develop augmented reality technology, which it plans to use for various healthcare applications through its new patent, which demonstrates how Apple Vision Pro can serve medical and business purposes. The development points to a broader strategy in which AR devices move beyond consumer experiences into high-value professional environments such as hospitals, clinics, and medical training institutions.  

The patent describes medical systems that enable users to create three-dimensional environments that display medical data and to interact with them using advanced methods. Apple is investigating spatial computing as a potential way to enhance critical healthcare operations that require precise work and rapid access to information.  

Expanding AR Beyond Consumer Use  

The primary purpose of augmented reality devices remains to provide users with tools for entertainment, communication, and general work activities. The healthcare industry within enterprise sectors provides businesses with opportunities to establish deeper relationships while developing more valuable solutions.  

The Vision Pro platform from Apple uses advanced sensors, high-resolution displays, and spatial computing technology to support professional applications. The patent suggests that these features could be leveraged to create specialized applications for medical environments.  

Apple moves into healthcare markets to connect its AR technology with industries that require precision and reliable results, thereby creating additional business opportunities and practical applications.  

Enhancing Medical Visualization  

Current AR technologies in medicine have made significant advances over traditional methods because of their ability to display detailed images to assist in diagnosing patients through X-rays, MRIs, CT scans, and 3D models used by healthcare practitioners as tools for diagnosing patient conditions. 

The Apple Vision Pro system enables users to experience data through immersive three-dimensional displays, allowing doctors to investigate body structures in greater detail. The process helps people better understand information when making choices about difficult situations.  

The AR technology in Apple’s patent will create new methods for medical professionals to engage with patient data through interactive systems that require less effort to understand.  

Real-Time Data Integration in Clinical Settings  

The patent establishes its main element by incorporating continuous data streams into the augmented reality space. The system will present essential vital signs, complete medical documentation, and operational instructions to users through their visual perspective.  

Healthcare workers would benefit from the system because it enables them to obtain essential information without interrupting their primary work. The system enables surgeons to access patient information during operations, improving their understanding of the current situation as they work.  

Apple investigates the potential of AR technology to enhance work processes by reducing the need for multiple devices and displays.  

Applications in Medical Training and Education  

The application of augmented reality technology in medical education represents a field where it will produce substantial results. Standard training methods use three main components: textbooks, simulations, and supervised practice.  

The Apple Vision Pro system enables students and trainees to participate in virtual reality simulations, which create authentic, real-world experiences. The system provides an interactive educational experience that allows users to practice skills in a safe environment, helping them develop skills and build self-confidence.  

Apple’s research into educational training tools demonstrates how augmented reality can revolutionize training in specific academic disciplines.  

Supporting Remote Collaboration and Telemedicine  

The introduction of AR technology into medical practice enables healthcare professionals to work together from distant locations. The AR system allows specialists to monitor ongoing procedures while providing remote guidance to on-site staff at the same facility.  

Telemedicine will benefit from this feature because it enables doctors to conduct more engaging and thorough patient assessments. The AR interface allows a distant expert to support surgical operations by delivering real-time operational feedback to the medical team.  

According to Apple’s patent, spatial computing will enable healthcare professionals to access expert knowledge more efficiently, thereby improving patient outcomes.  

Challenges in Healthcare Integration  

The implementation of augmented reality technology in healthcare systems faces multiple obstacles, despite its promising capabilities. The medical field demands equipment that functions with complete dependability while maintaining precise performance standards and complying with all governmental regulations.  

The safety evaluation process requires devices to undergo extensive testing, while software developers must create their products to protect confidential information with the utmost security. Healthcare staff members require training to operate these systems to their full potential.  

Apple must solve these problems before it can successfully implement augmented reality solutions in medical environments.  

From Patent to Real-World Application  

The patents present potential technical concepts that may not fully realize commercial implementation. The documents outline the areas Apple wants to pursue and provide details about its future plans.  

The healthcare focus demonstrates that AR serves two purposes as both a consumer technology and a professional and enterprise tool. Apple’s ongoing financial support of spatial computing research shows that these technologies will become increasingly important in its upcoming product innovations.  

Conclusion: AR Enters High-Value Sectors  

Apple’s patent shows that augmented reality technology now supports healthcare applications, which its Vision Pro platform offers. Through its AR development work in high-value business markets, Apple investigates how augmented reality technology delivers real value to customers beyond entertainment and workplace efficiency.  

The successful implementation of these technologies will transform medical workflows, enabling better training and improved patient care. This development marks a new stage in the progression of spatial computing technology.

Source: Trademark classification goes agentic with USPTO’s announcement of “Class ACT” assistant 

Apple has received or applied for patents to enhance the Vision Pro by turning flat surfaces, such as desks and interactive touch-sensitive displays, into touchscreens. This technology solves ergonomic issues of in-air typing by using thermal touch or computer vision to detect real objects. Touches are translated into virtual commands.  

Key Aspects of the Technology 

  • Surface mapping: Vision Pro recognizes surfaces and places apps or controls, such as a keyboard, directly on a real desk.  
  • Thermal touch technology, from Metaio (acquired by Apple in 2015), uses infrared sensors and thermal cameras to detect heat from a user’s finger when it touches a surface, turning that touch into a command.  
  • Virtual trackpad/input column: The patents describe enabling any flat surface to function as a virtual “magic trackpad,” enabling gesture input without an actual device.  
  • Developer applications: this foundation enables apps such as note-taking tools like Touch Desk to run in the background and let Users jot notes on their desks. It also boosts productivity and helps the system recognize when a hand covers a virtual object.   
  • Alternative to the Vision Pros in-air virtual keyboard: This technology offers a practical alternative that addresses the lack of haptic feedback during long typing sessions.  

This technology is part of a broader spatial computing ecosystem intended to seamlessly integrate physical environments with the digital world. Interaction models.  

An Apple patent granted last week described a wide range of potential Vision Pro accessories. Notably, it details a hardware device that turns your desk dash or any flat surface dash into a virtual magic trackpad with full gesture support, enabling more versatile and immersive interaction with the headset.  

At first glance, the patent is somewhat odd: it uses one piece of physical hardware to emulate a virtual view of another piece of physical hardware. However, despite the initial strangeness, there are some potential benefits to Apple’s approach.  

Vision Pro Accessories 

Building on this, the more general patent describes a modular approach to adding hardware capabilities to a headset like Vision Pro.  

These include additional cameras for an even wider field of view and a range of sensors to enhance the headset’s capabilities.  

Given Apple’s strong health focus, it’s not surprising that some of the proposed accessories are health sensors of various kinds. Apple further describes fashion accessories.  

Virtual Trackpad 

With this in mind, the most exciting possibility for this technology to me is replacing a Mac and an external monitor with a headset, whether for travel or permanent use.  

To try out similar solutions, I’ve been experimenting with a Meta Quest app that lets you run multiple virtual Mac monitors. I’ll write more about it in a separate piece soon. While controllers and hand gestures work, they are no substitute for a magic keyboard, which is why I’ve been using the headset with a physical keyboard and trackpad.  

Apple’s proposed approach addresses this by potentially turning any flat surface, from a desk to an airline tray table, into a virtual trackpad with full gesture support.  

While this concept may be possible using vision‑pro cameras to detect hand gestures, the patent notes that this method may not always be reliable; as an alternative, it suggests that cameras in external devices placed on the surface could perform better.  

Notably, a device may be better able to detect surface taps because it is also located on the surface, and therefore, sensors may have a clear line of sight to the tap location. In contrast, [another] device may resort to depth analysis to determine whether the object has moved along the z axis sufficiently to qualify as a tap on the surface in some embodiments. The set of one or more criteria includes a requirement that the object be valid. For example, an object is valid when it is a digit of a hand. In some embodiments, an object is a valid object when the object is a writing instrument. (e.g., pen, pencil) or a stylus.  

But the gist appears to be that a camera on a flat surface will be better at detecting a gesture, like a trackpad tap, than a camera mounted on the head.  

The patent illustrations show a small box on the table that detects other Magic Trackpad–like gestures, such as rotating a photo with the thumb.  

What’s the Benefit Over a Physical Trackpad 

If the hardware only emulates a trackpad, why not use a regular one?  

The patent doesn’t address this directly, but the illustration suggests the device may be smaller than a typical trackpad. Additionally, since it tracks both a writing instrument and a hand, the accessory might offer greater flexibility than a standard trackpad, possibly allowing users to interact in more ways or adapt to different input needs.  

Will We See Vision Pro Accessories at Launch? 

With significant time before launch, Apple still has room to introduce new Vision Pro accessories or hint at future models, potentially shaping the user experience in innovative ways and keeping anticipation high for the upcoming release.

SourceVision Pro accessory could turn any flat surface into a virtual trackpad, with gesture support 

Picture looking through a window so clear it seems to vanish, revealing everything in sharp detail. That’s the goal of the Apple Metal 4 API, released in beta in March 2026, which introduces advanced built-in image sharpening for the Vision Pro. Earlier updates focused on speed, but Metal 4 now uses the M5 and R1 chips to control how light appears, even at the level of a single pixel. This lets Apple bring Retina Vision to spatial computing, making visuals appear sharper than before.  

For developers and graphics engineers, this represents more than a performance boost. It marks a major change in how retina-quality 3D is achieved in Metal 4. Machine learning, combined with precise hardware control, enables the Vision Pro to deliver resolutions beyond the limits of its micro-OLED panels.  

The Challenge: Beyond the Limits of Physical Pixels 

The challenge is going beyond the limits of physical pixels. The first Vision Pro had 23 million pixels, which is impressive. Even 4K-per-eye displays can struggle with aliasing and the screen-door effect when showing fine text or detailed shapes. Traditional up-scaling methods, such as Metal IFX, reconstruct missing data from earlier frames, but they are limited by the display’s pixel grid.  

Subpixel Neural Scaling solves this by focusing on tiny red, green, and blue parts that make up each pixel. Normally, these are bundled as one color unit with Metal. For new neural kernels, we can adjust and sharpen edges by working with each sub-element. Separately guarded by a high-frequency neural network.  

How Subpixel Neural Rescaling Works 

This technology uses a new process designed for M5 chips and upgraded smart processors. The process has three main steps.  

  1. Step 1: the Metal 4 system analyzes the shapes and motion in each scene at a higher level of detail than the display shows.  
  1. Step 2: A special program in the device predicts the best brightness and color values for each tiny part of a pixel. The program is trained for the Vision Pro’s unique screen layout, which uses very small pixels.  
  1. Step 3: The R1 chip assigns these results directly to the screen’s hardware using a sub-pixel offset trick to make edges look smoother and more detailed to your eyes than if each pixel were controlled alone.  

This approach greatly reduces judder and shimmering on thin lines, frequent issues in AR/VR, especially when the user’s head moves. By working at the sub-pixel level, the Vision Pro makes visual text as clear as printed text.  

Sovereign AI and On-Device Processing 

An important aspect of Metal 4 is its commitment to sovereign AI security. All neural re-scaling happens on the device within the Vision Pro’s secure enclave, eliminating delay and privacy risks from cloud processing. The Metal 4 API offers a black box for neural upscaling, so raw texture data remains protected from the rest of the system. This is crucial for sensitive CAD designs or medical imaging. With Metal 4, these high-resolution assets are re-scaled locally for optimal clarity, maintaining the sovereign nature of data from encrypted disk to the user’s retina.  

Impact on Developer Workflows: The MTL4Compiler 

Apple has also released the MTL4 Compiler, a new tool that gives developers more control over how visual improvements are applied. Unlike earlier versions, Metal 4 lets developers adjust these settings on the go for different scenes. 

 Developers can now:  

  • Prioritize latency or quality: Adjust the neural rescaling model’s complexity on the fly based on the scene’s characteristics.  
  • Build sharpening tools in the background: this keeps the Vision Pro’s 120Hz refresh rate smooth, preventing shuttering.  
  • Map custom data directly: For specialized use cases, developers can skip standard image improvements and link their own custom data directly to the display’s small elements.  

Synergy with Hardware: M5 and the R1 Photon-to-Photon Pipeline 

Subpixel Neural Rescaling works effectively thanks to the 2026 Vision. The M5 chip’s higher memory bandwidth handles the high data flow needed for the neural engine to run at 120 frames per second, while the R1 chip finishes compositing with a photon-to-photon display of only 12 ms.  

By adding Neural Rescaling to the R1’s final step, Apple ensures the upscaled image aligns with the user’s head position even if the M5 rendering is slightly delayed. This close collaboration between hardware and software helps prevent motion sickness that can occur with AI-generated friends in VR.  

The future of a transparent display 

Ultimately, the main goal of Metal 4 and sub-pixel neural rescaling is to make the display feel transparent and remove technical barriers between the user and the virtual world. When the pixel grid disappears, the sense of immersion is complete.  

As developers try out the Metal 4 API beta, we’ll likely see a new wave of advanced spatial apps. These apps will use the impro 

ved resolution to show layered data, realistic models, and 3D experiences that lower-quality displays couldn’t handle.  

Final Thoughts: A Milestone in Spatial Graphics 

The debut of sub-pixel neural rescaling in the Apple Metal 4 API Beta represents more than merely an incremental upgrade. It represents the maturation of Apple’s spatial computing platform, where AI is no longer a bolt-on feature but an essential part of the graphics pipeline. By moving the battleground from more pixels to smarter pixels, Apple has secured the vision position as the world standard for high-quality immersion.  

Now, it is up to developers to use these new models to create experiences that use the M5 chip’s abilities. The era of visible pixels is ending, and the time for clear, sharp images powered by advanced software has begun.  

Meta Title (60 characters) Apple Metal 4 API Brings Sub-Pixel AI Scaling to Vision Pro 

Meta Description (160 characters) Apple Metal 4 API beta introduces sub-pixel neural scaling for Vision Pro, using M5 and R1 chips to sharpen visuals, reduce aliasing, and deliver Retina-level spatial graphics. 

Source: Discover Metal 4 

Apple is reportedly splitting up its artificial intelligence (AI) division and moving two major product teams. According to reports, Apple is shifting its secretive robotics group to the hardware engineering division following the transfer of Siri to the software engineering team in March. The process started in 2021, when Apple moved the self-driving car project from the AI division to Kevin Lynch, the VP of Technology, who leads the watch OS department.  

Apple Plans Return To Its Functional Organization 

His latest Power On newsletter reports that Apple is restructuring its AI division after 6 years. Before 2018, Apple used a functional structure rather than organizing by products and separate divisions. For the iPhone and Apple Watch, the company had hardware engineering, software engineering, and service teams that each worked on different parts of its third devices.  

To focus more on AI, Apple hired John Giannandrea, a former Google executive, as senior VP of Machine Learning and AI Strategy. After he joined, Apple reportedly combined several AI projects under his leadership, including Apple Intelligence, Siri, the now-discontinued self-driving car project, and the robotics division. This was the first time Apple moved away from its usual functional structure.  

Ehrman says that six years after creating The Division, Apple is now facing setbacks. The company reportedly believes it has fallen behind competitors in AI, and delays in launching Apple intelligence features, especially Siri upgrades, have led Apple to reconsider the future of its AI division.  

In March, Gary and Andrea reportedly lost responsibility for Siri, which was given to Mike Rockwell, the leader of Vision OS development. According to Gurman, the robotics group is also leaving the AI division and will be managed by the Hardware Engineering Department. Led by John Ternus.  

Apple’s robotics group is reportedly a major focus for the company. Earlier this year, a report said Apple is developing non-humanoid robots, and the first products in this area could go into production in 2028.  

The Bloomberg report says that removing projects from the AI division shows Apple’s growing dissatisfaction with Giannandrea. Apple is reportedly preparing for him to leave, and according to Gurman, his position probably will not be filled after he departs. Instead, the company is expected to return to the functional organizational structure that it used before 2018.  

Apple is quietly looking into robotics again as it moves its focus away from Apple Intelligence.  

A recent Bloomberg report says Apple is considering several AI-powered hardware ideas, including:  

  • Smart Home displays  
  • Security devices  
  • A tabletop robot that could use facial recognition and move to interact with people  

These devices are not officially in development, and sources warn they might never be released.  

One prototype, called S95H and possibly set for a 2027 launch, features a swiveling screen on a robotic arm. People have named it the Pixar lamp because it moves like the Animation Studio’s famous mascot.  

The robot is meant to be a more personal, smart assistant, able to follow users during video calls or react physically during conversations. Apple is also looking into mobile wheeled robots and humanoid robots for industrial tasks.  

Apple has long been great at integrating hardware and software and at human interfaces. Gary Marcus, an AI authority and professor emeritus of psychology and neural science at New York University, told Decrypt, “I don’t personally think that reliable humanoid domestic robots are at all closes to hand. But if I ever buy a humanoid for the home, I hope it will come with Apple’s care for privacy, reliability, elegance, security, and considerate design.”   

Rumors that Apple was planning a line of robots began last year, as the company made several AI-related announcements and updates. In February, long-time Apple analyst Ming-Chi Kuo said Apple is looking into both humanoid and non-humanoid robots. For its future smart home ecosystem, these products are still in the early proof-of-concept (PLC) stage.  

At a recent company meeting, CEO Tim Cook reportedly told employees that Apple needs to win in AI. He called the company’s upcoming products “amazing” and suggested some would be announced soon, while others are still in development. He did not mention robotics specifically.  

Apple’s goal is to make artificial intelligence feel more real and present. Although the robot is still in early development, it is a key part of Apple’s effort to return to AI competition.  

A home display for smart automation, video calls, and a new version of Siri that can talk with users is reportedly closer to release and could come out in 2026. Both the display and the robot would use a new software platform called Charismatic, which is designed for voice commands, facial recognition, and customized content.  

Apple did not respond to Decrypt’s request for comment.

Sources: Apple Reportedly Moves Robotics Team Out of AI Division Ahead of Anticipated Restructuring 

Apple’s Robot Plans Resurface—Here’s the Latest

New York, New York | July 13, 2026 

Wall Street rarely rewards companies that raise prices during a soft consumer spending cycle. Yet Apple continues to challenge that assumption. As inflation pressures, component shortages, and prudent consumer demand weigh the wider electronics market, analysts increasingly believe Apple’s premium positioning gives it an advantage that few competitors can match. That belief sits at the center of Citi’s Apple price target of $365, a new bullish outlook that argues Apple’s pricing strategy remains one of its strongest competitive assets. 

Citi’s latest research notes also upgraded AAPL stock upgrade Monday, reinforcing growing confidence that Apple’s pricing power in 2026 remains intact despite macroeconomic uncertainty and higher production costs. 

Citi Apple price target $365 Exhibits Confidence in Apple’s Premium Strategy 

Citi raised its Apple price target from $315 to $365 per share, which is about 16% higher than Friday’s closing price. Citi is now the second big Wall Street firm this week to raise its outlook for Apple, following JPMorgan’s increase to $345. 

The latest projection, described as Citi AAPL $365 from $315, with 16 percent upside, reflects a broader investment thesis rather than an expectation of a single product launch. Analysts increasingly believe Apple’s ecosystem, customer loyalty, and expanding Services businesses allow the company to handle economic slowdowns more effectively than rivals. 

Citi analyst Asiya Merchant said Apple stands out because it can raise prices without losing much demand. While other electronics companies often cut profits to keep sales up, Apple has kept its margins strong thanks to careful pricing and a strong brand. 

Merchant also pointed out that Apple’s customers care more about how well their devices work together, software support, and long-term value than about short-term price changes. 

Apple’s Pricing Power Continues to Surprise Wall Street 

The clearest sign of Apple’s pricing power in 2026 came in late June, when the company raised prices on several Mac and iPad models. 

These price hikes ranged from about 15% to over 50%, depending on the model. Instead of worrying about lower demand, most investors saw the increases as a necessary response to higher memory costs driven by increased spending on artificial intelligence infrastructure. 

This trend supports the investment case for Apple’s market share memory price hike. Industry-wide DRAM shortages have significantly increased component costs, yet Apple appears positioned to pass much of those expenses directly to consumers. 

When component prices go up, most hardware makers have to choose between taking a hit to profits and raising prices, which could cost them customers. Apple, though, has shown that many of its customers are still willing to pay higher prices. 

This advantage is especially important when supply chains are disrupted. 

AAPL stock upgrade Monday Highlights Analyst Consensus 

The recent AAPL stock upgrade on Monday shows that more analysts are agreeing, not just one firm. 

In the past few weeks, several investment banks have pointed out the same trends. 

Analysts identify several structural advantages: 

  • Apple’s unmatched brand loyalty. 
  • A growing installed device base. 
  • High-margin Services revenue. 
  • Premium product positioning. 
  • Strong cash generation. 

All these factors help make Apple’s earnings more stable than those of many other tech companies. 

With Citi’s new target and JPMorgan’s earlier upgrade, it looks like big investors expect Apple to do better than other hardware makers in the coming months. 

Why Apple loyal customer pricing analyst Monday Matters 

Apple’s brand loyalty is one of its biggest strengths, even if it doesn’t show up on the balance sheet. 

The latest research surrounding Apple loyal customer pricing analyst Monday argues that customer retention allows Apple to maintain pricing discipline during difficult economic circumstances. 

Consider a hypothetical example. 

Someone who uses an iPhone, Apple Watch, AirPods, MacBook, iCloud, Apple Music, and Apple Pay faces real challenges if they switch brands. Changing one device can cause problems with how everything works together. 

This ecosystem gives Apple more flexibility in determining prices. 

People might postpone buying gadgets from other brands, but many still upgrade their Apple devices to keep their digital experience smooth. 

This loyalty helps Apple keep its prices steady, while other companies often have to offer discounts. 

Services Revenue Strengthens the Investment Case 

Most Apple’s revenue still comes from hardware, but its Services business is changing the company’s finances. 

Services revenue has grown by about 15% each year, giving Apple a steadier income that doesn’t depend on iPhone upgrades. 

Services like Apple Music, iCloud+, Apple TV+, AppleCare, Apple Pay, App Store fees, and financial products bring in steady income with much higher profit margins than hardware. 

Having a mix of services and products makes Apple’s earnings less likely to swing wildly. 

For investors looking at Apple’s pricing power in 2026, Services are just as important, since subscriptions bring steady income even if hardware sales change. 

Wall Street now sees Apple as more than just a smartphone maker. It’s viewed as a company with a whole ecosystem and several steady sources of income. 

AI Features Could Become Apple’s Next Growth Driver 

Another reason for Citi’s positive outlook is Apple’s plan for artificial intelligence. 

After its announcements at WWDC, Apple is adding AI features to the iPhone, iPad, Mac, and Vision platforms. 

Instead of just focusing on AI chatbots, Apple is putting more effort into on-device intelligence, privacy, and making sure AI works smoothly with its operating systems. 

Investors will watch upcoming software updates to see if these AI features lead people to upgrade their devices more often. 

If Apple’s AI features make users more productive without hurting privacy, analysts think more people will want to upgrade during the next hardware cycle. 

This could boost Apple’s long-term earnings, not just its current pricing outlook. 

Comprehending the Long-Term Bullish Thesis 

The case for investing in Apple is about more than just higher device prices. 

Supporters think Apple’s strengths build on each other. 

Higher prices support margins. 

Healthy margins, finance research, and development. 

Innovation builds customer loyalty. 

Customer loyalty supports future pricing flexibility. 

Recurring Services revenue provides steadiness throughout the cycle. 

All these factors come together to make Apple’s business model especially strong, even when the economy changes. 

This thinking appears throughout Citi: raises Apple price target to $365 from $315 pricing power memory hike, where pricing flexibility offsets higher component costs while preserving profitability. 

Likewise, the research notes titled Citi Apple AAPL upgrade Monday July 11, 2026, Asiya Merchant analyst note emphasizes that Apple’s premium positioning allows selective price increases without materially weakening demand. 

Risks Investors Should Monitor 

Even with all optimism, Apple still faces some real risks. 

If the economy gets worse, people might cut back on spending even more than expected. 

Continuing supply chain problems could keep raising production costs. 

Regulators are still monitoring Apple’s App Store and online marketplace practices in several countries, which remains a concern. 

Competition from Android makers is also getting tougher, especially in countries where people are more price sensitive. 

Artificial intelligence is another factor. Apple needs to show that its AI investments actually drive increased customer demand, not just minor software upgrades. 

Still, many analysts think these risks are manageable because Apple’s strong finances, global brands, and ecosystems provide significant protection. 

Outlook for Apple Shares 

Now, investors are focusing on Apple’s impending earnings, new AI software releases, and the holiday shopping season. 

If Services revenue continues to grow in the double digits and Apple maintains its premium pricing, Wall Street may raise its profit forecasts again. 

Strong profit margins, steady subscription income, growing AI features, and loyal customers all help keep Apple’s stock price high. Citi’s new target shows that Apple has a rare ability in tech: it can charge more and still keep demand strong. If the next earnings report supports this, Apple’s pricing strategy could be as valuable to investors as its newest products. 

Source: Veteran Bank Tweaks Apple Stock Price Target Ahead of Phone 18 Launch