NVIDIA CloudXR 6.0 lets you stream high-quality, RTX-powered graphics to devices such as Apple Vision Pro, Meta Quest 3, Pico for Ultra, and web browsers. As a universal OpenXR bridge, it delivers real-time, photorealistic rendering from remote workstations or cloud servers, giving you untethered, high-quality XR experiences.
Key Features and Benefits of CloudXR
- CloudXR 6.0 streams high-fidelity content to spatial devices and web browsers, including Apple Vision Pro, Meta Quest 3, Pico, and others.
- CloudXR 6.0 provides native support for Vision OS, leveraging dynamic foveated streaming to deliver 4K output with minimal latency while preserving user data privacy.
- As a universal bridge, CloudXR 6.0 enables developers to build XR apps once and deploy them across platforms such as iOS, iPadOS, and visionOS.
- CloudXR 6.0 shifts computationally intensive rendering from XR devices to high-performance workstations. This enables efficient streaming of complex 3D data assets and reduces on-device processing requirements for headsets.
- CloudXR.js enables developers to deliver interactive, GPU-rendered 3D content directly to XR device browsers, such as on Apple Vision Pro, Meta Quest 3, and Pico 4 Ultra, leveraging real-time streaming protocols.
CloudXR 6.0 lets professionals in disciplines like automotive design and healthcare experience interact with, and work together on complex 3D models from anywhere.
NVIDIA CloudXR 6.0 is a GPU-accelerated streaming platform that brings high-quality spatial experiences. From powerful GPUs to a wide range of AR, VR, and spatial computing devices, the following section explains how its architecture delivers these experiences. With full OpenXR compliance, developers can build once and deploy to any supported headset or operating system. By removing the need for powerful local hardware, the SDK lets you stream photorealistic digital twins and elaborate simulations to lightweight devices, including native support for Apple Vision OS and easy web access through CloudXR.js.
How CloudXR Works
NVIDIA CloudXR 6.0 serves as a universal open XR bridge, offloading processing from the XR device. It delivers photorealistic spatial experiences through three core components:
- CloudXR runtime (server): This component runs on Windows or Linux workstations and handles GPU-accelerated rendering and low-latency XR content encoding. It connects RTX-powered applications to the network interface for delivery to client devices.
- CloudXR frameworks (client) for Apple platforms. There are two ways to build apps that receive CloudXR streams on visionOS. You can use the Foveated Streaming Framework to stream high-quality OpenXR applications. This system sends top-quality content only where it’s needed, based on the user’s location, to maintain high performance. On iOS or iPadOS, you can use StreamingSession.xcframework to stream OpenXR experiences to iPhones or iPads. Both libraries have similar APIs, making it easy to build cross-platform streaming apps.
- CloudXR.js (Web Clients) This JavaScript framework makes browser-based XR easy. Devices such as Apple Vision Pro, Meta Quest 3, Pico 4, Ultra, and other supported platforms can access cutting-edge robotics, Omniverse, and open-edge XR content via WebRTC, with no need to install anything from an app store.
Get Started With Cloudxr
CloudXR Runtime Server SDK for OpenXR
Deploy the essential server-side engine to render, encode, and stream your NVIDIA RTX–powered applications. CloudXR Runtime 6.0 works as a standard OpenXR bridge, so any compliant application from NVIDIA, ISAC, Lab, to custom engines can stream photorealistic content to lightweight wireless clients with ultra-low latency.
Source: NVIDIA CloudXR










